Smartphones in emerging markets - The times are a-changin'

Devices

Smartphones in emerging markets - The times are a-changin'
This Report is locked

Please sign in or register for a free public account to access this report.

Learn more about our packages

This report is an offshoot from our global smartphone outlook report published in August, deep diving into the changing smartphone dynamics in emerging markets.

Smartphone penetration has now reached 35% worldwide, and we forecast this to rise to 65% by 2020. Translated into absolute terms, this is an increase of 3 billion users between 2013 and 2020. However, unlike the boom to now, emerging markets will drive this next wave of growth, presenting a vast and largely untapped audience with a low cost route onto the internet. Falling device prices have turned into something of a tide, with smartphone ASPs now 30% below their 2008 levels in Asia, 25% down in Latin America and 20% in Africa. This has, of course, driven consumer take-up, but it has also changed the nature of competition and lured new players into the market with disruptive business models.

We explore these in this report, particularly the gateway model being pursued by Xiaomi and a host of others. We also discuss the implications for smartphone ecosystems; while Android is likely to remain the number one platform in market share terms, the real change lies beneath this, with a host of companies from e-commerce to IP messaging now building their own (increasingly large) ecosystems as a means to secure consumer engagement in the mobile era. Finally, we explore the outlook for device prices, particularly within the sub $100 segment.

Authors

How to access this report

Annual subscription: Subscribe to our research modules for comprehensive access to more than 200 reports per year.

Enquire about subscription

Contact our research team

Get in touch with us to find out more about our research topics and analysis.

Contact our research team

Media

To cite our research, please see our citation policy in our Terms of Use, or contact our Media team for more information.

Learn more

Related research

Industry Checkpoint: consumer devices, Q3 2025

Devices
Digital Consumer

This edition of the Industry Checkpoint series focuses on consumer devices, highlighting how the market has changed in the last six months and its implications. The report considers four major developments: innovation expanding beyond smartphones to wearables and the smart home; smart glasses seeing a revival; chipmakers intensifying efforts with generative AI; and direct-to-device strategies increasingly becoming a regional play.

This report is locked

Capitalising on smartphones as the leading digital playground: five priority areas for OEMs

Devices
Digital consumer services
Digital Consumer

Today, smartphones are the leading digital playground. According to our consumer survey, almost 80% of smartphone users consume digital entertainment services, including video, music and games, on a weekly basis. How can smartphone OEMs capitalise on the prime position that their devices have in digital services consumption? In this report we lay out the five key areas here that smartphone OEMs should focus on. These include implementing bundling strategies, leveraging tech and network advances, and identifying the prime consumer segments for digital services.

This report is locked

Extended reality: developing a successful B2C strategy requires work in five important areas

Devices
Digital consumer services
Digital Consumer

Extended reality (XR) technology, which comprises augmented reality, mixed reality and virtual reality, has been around for a while, but it still suffers from a low adoption rate. Only 5% of consumers on average own an XR headset, according to the latest GSMA Intelligence consumer survey, conducted across 12 major mobile markets worldwide. In this report, we discuss the five key areas that XR companies need to focus on for developing a successful consumer strategy, which include identifying the prime consumer segments to target and widening consumer access to XR experiences.

This report is locked
Full access
Get full access to our research now, get in touch with us to find out more about our research topics and analysis
  • 200 reports a year
  • 50 million data points
  • Over 350 metrics