This Report is locked

Please sign in or register for a free public account to access this report.

Learn more about our packages

Following our previous collaboration with the GSMA's Development Fund, we are very pleased to announce the second of our two tools that aim to track certain developments on the services side of the mobile ecosystem.

The GSMA's Mobile Money for the Unbanked (MMU) project primarily aims to accelerate the availability of mobile money services to the unbanked and those living on less than US$2 per day.

MMU have drawn on the GSMA Intelligence platform of data to offer a global visualisation of deployments that offer a financial service via a mobile phone (i.e money transfer, bill payments, savings, microcredit, etc.) to the unbanked or under-banked population in developing countries. The tracking includes both projects lead by mobile operators themselves, or those that are non-MNO lead and who use the mobile network as a conduit for their service.

Mobile Money Deployment Tracking

White bubbles show all countries in the world falling under the MMU remit (those with a GDP under US$15,000) - clicking on these will show the financial characteristics of each market. Red bubbles additionally highlight the countries with active commercially launched mobile money deployments. Clicking on these will load market-level data as well as information about each deployment and its partners.

We and the MMU team welcome any feedback on the tool or its data - which is fully exportable into Excel or the Google Earth desktop application itself.

Download the Report

Complete the form below to get instant access to this report. For easier access in the future, you can register for a free account here.

Opt-in for Marketing Communications:
To ensure you stay up-to-date on the latest developments in the mobile industry, GSMA Intelligence would like to send you information about events, products, services, and initiatives, as well as industry news. Please subscribe by ticking this box; once subscribed, you can tailor what you receive from us at any time, or unsubscribe, should you wish.

Authors

How to access this report

Annual subscription: Subscribe to our research modules for comprehensive access to more than 200 reports per year.

Enquire about subscription

Contact our research team

Get in touch with us to find out more about our research topics and analysis.

Contact our research team

Media

To cite our research, please see our citation policy in our Terms of Use, or contact our Media team for more information.

Learn more

Related research

Industry Checkpoint: consumer digital services, Q3 2025

Digital consumer services
Digital Consumer

This edition of the Industry Checkpoint series focuses on consumer digital services, highlighting how the market has changed in the last six months and its implications.

This report is locked

IBC 2025: AI dominated the scene but it was not the only area of innovation and developments

Pay TV
Artificial intelligence (AI)
Digital consumer services
Fixed, TV and Convergence

The 2025 edition of IBC, one of the largest annual gatherings of the media and entertainment industry, had nearly 44,000 attendees from over 170 countries, with 1,300 exhibitors showcasing innovations and cutting-edge technology. AI was the dominant theme at the show, with a focus on generative AI and agentic AI. But there were also key developments in free-to-air TV and an uptick among vendors looking to increase interactivity to generate customer stickiness.

This report is locked

e&: A strong first-party gaming offering to profit from high consumer usage of digital gaming

Digital consumer services
Digital Consumer

Operator strategies continue to evolve in the digital era as the telecoms industry seeks to capture new growth opportunities in the consumer and enterprise markets. Assessing innovation and achievements is more important than ever before. GSMA Intelligence's operator case studies provide a concise and consistent way to shine a light on and analyse operators' strategies and business models, as well as how they are launching new services. This edition analyses e&'s comprehensive consumer gaming offering as part of its wider digital services strategy.

This report is locked
Full access
Get full access to our research now, get in touch with us to find out more about our research topics and analysis
  • 200 reports a year
  • 50 million data points
  • Over 350 metrics