Gaming is the new video: gamers’ behaviour and operator opportunity

Gaming is the new video: gamers’ behaviour and operator opportunity
This Report is locked

This report is available to those subscribed to the Fixed, TV and Convergence or Digital Consumer modules.

Learn more about our packages

In this third edition of the gaming report from GSMA Intelligence, we examine how gaming is becoming the new video and map gaming’s current ecosystem by looking at which players are driving momentum. We also explore the major gaming developments of the last twelve months.

Following this, we discuss the findings on consumer gaming trends from our latest 2021 consumer survey, highlighting the key changes in gamers’ behaviour since our 2020 survey. These gamer behaviour changes can be broadly categorised under smartphone gaming, gaming subscriptions and live gaming. We also draw on our survey findings to look at the state of gaming devices, before discussing the interplay between gaming and technologies such as 5G, blockchain and the metaverse. We then consider gaming’s competitive dynamics and how gaming faces increasing regulatory scrutiny.

Finally, we look at the four potential routes to gaming for operators and present related case studies on China Mobile, Verizon and Telkom Indonesia.

Authors

How to access this report

Annual subscription: Subscribe to our research modules for comprehensive access to more than 200 reports per year.

Enquire about subscription

Contact our research team

Get in touch with us to find out more about our research topics and analysis.

Contact our research team

Media

To cite our research, please see our citation policy in our Terms of Use, or contact our Media team for more information.

Learn more
Full access
Get full access to our research now, get in touch with us to find out more about our research topics and analysis
  • 200 reports a year
  • 50 million data points
  • Over 350 metrics