CES 2023: key takeaways across the metaverse, devices, smart home, gaming and automotive

Access this insight with a Premium plan. Contact our sales team to get started.
Or
CES was back in full force this year with around 115,000 attendees from over 140 countries and more than 3,200 exhibitors, including 60% of Fortune 500 companies in attendance. In this report we present our key takeaways and views across five areas that saw important developments during the show: the metaverse, devices, smart home, gaming and automotive. We also examine the implications for various industry players, including mobile operators, on the road ahead.
Report details
CES 2023: key takeaways across the metaverse, devices, smart home, gaming and automotive
More info
This report is one of more than 140 published annually as part of the GSMA Intelligence data and research subscription, which is designed for organisations that require regular access to our insights. Contact our sales team for details.
Contact usReport details
CES 2023: key takeaways across the metaverse, devices, smart home, gaming and automotive
More info
This report is one of more than 140 published annually as part of the GSMA Intelligence data and research subscription, which is designed for organisations that require regular access to our insights. Contact our sales team for details.
Contact usRelated research
Smartphone sales will remain under pressure, as replacement intention falls further among consumers
From the shape and size of markets to trends in consumer behaviour, GSMA Intelligence aims to provide food for thought through informative visuals designed to bring colour and clarity to complex issues facing the industry. This chart highlights how replacement intention data from the GSMA Intelligence Consumer Survey suggests sales of smartphones will remain under pressure.
Industry Checkpoint: consumer digital services, Q3 2026
This edition of the Industry Checkpoint series focuses on consumer digital services, highlighting how the market has changed in the last six months and its implications. The report considers three major developments: AI deployments shifting increasingly from talk to action across digital services, powered by the rise of AI agents; the intensifying efforts by digital gaming providers to improve monetisation and expand access, strengthening the rise of cloud gaming; and falling barriers to content creation in extended reality, helping accelerate content development.
Industry Checkpoint: consumer eSIM, Q3 2026
This edition of the Industry Checkpoint series focuses on consumer eSIM, highlighting momentum behind travel eSIM; new players launching eSIM-only MVNO services; operator efforts to expand eSIM use cases beyond smartphones; and operators using eSIM to target inbound travellers, including enriching connectivity with benefits that improve the wider visitor experience.
Authors
How to access this report
Annual subscription: Subscribe to our research modules for comprehensive access to more than 200 reports per year.
Enquire about subscriptionContact our research team
Get in touch with us to find out more about our research topics and analysis.
Contact our research teamMedia
To cite our research, please see our citation policy in our Terms of Use, or contact our Media team for more information.
Learn more- 200 reports a year
- 50 million data points
- Over 350 metrics
How can we support you?
Get in touch
Contact the GSMA Intelligence support team for help with your account, subscriptions, or access to reports and insights.
Newsletter
Subscribe to the GSMA Intelligence newsletter for the latest industry news and insights, delivered to your inbox.
