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Cloud gaming sector presses restart button
There are more than 2.3 billion active gamers in the world, led by China and the US with more than 620 million and 180 million gamers respectively. Mobile is the key growth driver in the sector; the segment accounted for more than 50% of worldwide gaming revenue for the first time in 2018. This trend is set to continue with mobile gaming boosted by the emergence of cloud-based services such as Google Stadia and Tencent Start, as well as launches by incumbent console OEMs and a host of start-ups, such as Blade and Vortex.